Field Training
Device Challenges
Reaction Time
ROUND 1/5
⚡ TOO EARLY — Wait for green!
GO!
TAP TO START
Processing Speed
NUMBER SEQUENCING
Find and tap numbers 1–25 in order as fast as you can.
Time Limit
Processing Speed
0.0s
0%
FIND NEXT
1
Visual Tracking
Number of Balls
Ball Speed
Tracking Duration
Rounds
Visual Tracking
ROUND 1/6
Stroop Inhibition
STROOP CHALLENGE
A color word appears in a different ink color.
Tap the INK COLOR — not the word!
🏟 FIELD MODE
Place the device where the athlete can see it. Each round, a color word flashes — athlete reacts physically based on the INK COLOR. Coach confirms correct/wrong.
Speed Level
Duration
Assign responses (example)
RED
BLUE
GREEN
YELLOW
Map each ink color to a physical movement before starting.
Rounds
Field Stroop
0:00
🏟 FIELD MODE
A math problem flashes on screen. The answer reveals briefly — athlete reacts physically to ODD or EVEN. No device interaction needed.
Speed Level
Duration
Math Operations
Color Coding
Assign responses
ODD → LEFT
EVEN → RIGHT
Customize with your own movement cues before starting.
Rounds
Field Math
0:00
ODD → LEFT
EVEN → RIGHT
= ?
REACT TO THE PROBLEM
🏟 FIELD MODE — HANDS FREE
A colored arrow flashes on screen. Athlete reacts physically — move in the arrow's direction, or respond based on color, or both. Fully automatic.
Speed Level
Duration
Arrow Directions
Arrow Colors
Stroop Mode
Additional Overlays
Rounds
Color Arrow
0:00
REACT TO THE ARROW
Simon
ROUND
0
WATCH THE SEQUENCE
0
Best
0
This Game
Trivia Recall
CHOOSE A CATEGORY
Cone Sprint
🏟 FIELD MODE — HANDS FREE
A cone color flashes on screen. Athlete sprints to that cone. A rest interval follows before the next stimulus.
Active Cones
Rest Interval
Duration
Cone Sprint
0:00
0
REPS
Continuous Performance
CONTINUOUS PERFORMANCE
Letters flash one at a time. Tap only when you see the target. Ignore everything else.
Target Letter
Speed
Duration
CPT
0:00
TAP WHEN YOU SEE
X
0
Hits
0
Misses
0
False Alarms
Box Jump Beat
🏟 FIELD MODE
Athlete stands on the box, device on a tripod with the sound up. A beat plays and a grid of 8 rhyming pictures appears. The highlight moves one box per beat — athlete says each picture out loud on the beat. At a random moment the screen shows JUMP, then reveals R, L, or B — land right leg, left leg, or both. If fake-outs are on, watch for DON'T JUMP and hold still.
Beat Tempo (BPM)
Time Between Jumps
Min duration
Max duration
Number of Reps
Options
Box Jump Beat
REP 1/1
SAY EACH PICTURE ON THE BEAT
0
Reps Done
10
Total Reps
Box Jump Reaction
🏟 FIELD MODE
Athlete stands on the box, device on a tripod facing them. A new Stroop word appears every 2 seconds — athlete calls out the INK COLOR out loud (not the word) the whole time, honor system. When the window ends, the screen shows JUMP, then about half a second later reveals R, L, or B below it — land right leg, left leg, or both. If fake-outs are on, watch for DON'T JUMP and hold still.
Stroop Duration Between Jumps
Min duration
Max duration
Number of Reps
Fake-Outs
Landing Cue Key
R
L
B
R = land right leg · L = land left leg · B = land both legs
Box Jump
REP 1/1
CALL OUT THE INK COLOR — NOT THE WORD
0
Reps Done
0
Total Reps
SESSION COMPLETE
Get ready…
3